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  • 🚀 Introducing the 2Fast Racing Timing & Rating System

    After months of development and real-world testing, the new 2Fast Racing BeamMP Timing & Rating System is officially LIVE. Built entirely in-house, designed for competitive racers, and engineered for accuracy — this is the next step in the evolution of 2Fast Racing.

    📊 What’s New — And Why It Matters

    • Live Lap Timing – Every lap recorded with true millisecond accuracy.
    • Driver Rating System – A full performance score based on real pace & consistency.
    • Pace Index – Measures how fast you truly are compared to others on the same car.
    • Participation Tracking – Time driven, laps logged, activity score.
    • Consistency Metrics – Not just your fastest lap but how often you stay on pace.

    🏎️ Driver Profiles, Leaderboards & More

    Every racer now has a dedicated Driver Page with personal stats, rating, track PBs, car-specific times, and performance graphs.

    • Track Leaderboards – Filter by car, compare against the field, chase the top spot.
    • Rating History Graph – See your improvement over time.
    • Auto Updates – Race → finish your lap → stats appear live.

    🔧 This Is Just the Beginning

    More tracks. More stats. More ways to measure your driving skill. This system will grow with the community — built on your feedback, your laps, and your passion for racing.

    GET ON TRACK · SET LAP TIMES · EARN YOUR RATING

Recent content by JDeezNutz

  1. J

    [W.I.P] Santa Pod Raceway, Poddington, UK

    Update: - Added FunFair attractions; Sling-Shot, Waltzers and Bumper Cars - Added basic ramp for monster truck jumps - Added barriers on entry path - Added crew tents/ loading trailers - Added cueing area decals - Added night lights - Expanded cueing area - Modelled Track/ Pit lights - Modelled...
  2. J

    Drag Racing Function

    Hey, Does anyone have any tutorials or can explain in simple terms, how to add a drag racing function working just how it does with the 2FastMotorsportsComplex map? Getting close to finishing my Santa Pod Drag map and of course the map wouldn't be complete without this feature - any help is...
  3. J

    [W.I.P] Santa Pod Raceway, Poddington, UK

    Update: - Added more surround fields - Added outskirts (out of bounds) - Added custom buildings near Entrance - Added bush perimeter border - Added vegetation - Added startline features; sensor boxes, decals etc - Fixed some collision issues - Changed some textures - Working material i.e...
  4. J

    [W.I.P] Santa Pod Raceway, Poddington, UK

    Thanks man! Update: - Have added collisions ..a bit shifty here and there but working on it. - Added surrounding fields - Added Entrance - Added Wind Turbines - Added some props from BeamNG's original files - Changed a few textures To Do: - Add further surround fields - Add bushes / Perimeter...
  5. J

    [W.I.P] Santa Pod Raceway, Poddington, UK

    Thanks! Indeed, it'll be free! Update:
  6. J

    [W.I.P] Santa Pod Raceway, Poddington, UK

    Hey. Have started working on a new drag racing track for all us drag racing lovers. This track will be a replica of 'Santa Pod'. I do not have any beamng modding knowledge, but I will model the map, add as much detail as I can without contradicting performance and hopefully someone will be on...
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