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  • 🚀 Introducing the 2Fast Racing Timing & Rating System

    After months of development and real-world testing, the new 2Fast Racing BeamMP Timing & Rating System is officially LIVE. Built entirely in-house, designed for competitive racers, and engineered for accuracy — this is the next step in the evolution of 2Fast Racing.

    📊 What’s New — And Why It Matters

    • Live Lap Timing – Every lap recorded with true millisecond accuracy.
    • Driver Rating System – A full performance score based on real pace & consistency.
    • Pace Index – Measures how fast you truly are compared to others on the same car.
    • Participation Tracking – Time driven, laps logged, activity score.
    • Consistency Metrics – Not just your fastest lap but how often you stay on pace.

    🏎️ Driver Profiles, Leaderboards & More

    Every racer now has a dedicated Driver Page with personal stats, rating, track PBs, car-specific times, and performance graphs.

    • Track Leaderboards – Filter by car, compare against the field, chase the top spot.
    • Rating History Graph – See your improvement over time.
    • Auto Updates – Race → finish your lap → stats appear live.

    🔧 This Is Just the Beginning

    More tracks. More stats. More ways to measure your driving skill. This system will grow with the community — built on your feedback, your laps, and your passion for racing.

    GET ON TRACK · SET LAP TIMES · EARN YOUR RATING

[W.I.P] Santa Pod Raceway, Poddington, UK

JDeezNutz

Rookie member
Joined
Aug 4, 2021
Messages
7
Hey.

Have started working on a new drag racing track for all us drag racing lovers.
This track will be a replica of 'Santa Pod'.

I do not have any beamng modding knowledge, but I will model the map, add as much detail as I can without contradicting performance and hopefully someone will be on board to help port it over to Beam.

Started a couple days ago, only a few hours so far:
 

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i know ive said this before but wow you have done such a great job keep it up 👍
Thanks man!

Update:

- Have added collisions ..a bit shifty here and there but working on it.
- Added surrounding fields
- Added Entrance
- Added Wind Turbines
- Added some props from BeamNG's original files
- Changed a few textures

To Do:
- Add further surround fields
- Add bushes / Perimeter outline
- Fix Collision issues
- Add working Tree and functioning time displays (This seems it will be the hardest task...)

Will upload more photos soon 😁
 

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Update:

- Added more surround fields
- Added outskirts (out of bounds)
- Added custom buildings near Entrance
- Added bush perimeter border
- Added vegetation
- Added startline features; sensor boxes, decals etc
- Fixed some collision issues
- Changed some textures
- Working material i.e Asphalt and Asphalt_prepped

To Do:

- Add circus attractions
- Add crew tents
- Add working Drag Racing feature

 

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Update:

- Added more surround fields
- Added outskirts (out of bounds)
- Added custom buildings near Entrance
- Added bush perimeter border
- Added vegetation
- Added startline features; sensor boxes, decals etc
- Fixed some collision issues
- Changed some textures
- Working material i.e Asphalt and Asphalt_prepped

To Do:

- Add circus attractions
- Add crew tents
- Add working Drag Racing feature

I'm speechless this looks so amazingly great keep up the great work (y)😁
 
Update:

- Added FunFair attractions; Sling-Shot, Waltzers and Bumper Cars
- Added basic ramp for monster truck jumps
- Added barriers on entry path
- Added crew tents/ loading trailers
- Added cueing area decals
- Added night lights
- Expanded cueing area
- Modelled Track/ Pit lights
- Modelled Santa Pod's Christmas Tree
- Some texture changes

To Go:
- Add barrier/ fencing around Monster truck area
- Add more props to buying area (next to cueing lanes)
- Add a working Drag Racing Function; working Christmas tree, sensors and results board
 

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Update:

- Added more surround fields
- Added outskirts (out of bounds)
- Added custom buildings near Entrance
- Added bush perimeter border
- Added vegetation
- Added startline features; sensor boxes, decals etc
- Fixed some collision issues
- Changed some textures
- Working material i.e Asphalt and Asphalt_prepped

To Do:

- Add circus attractions
- Add crew tents
- Add working Drag Racing feature

Wow that looks amazing, I spend far too much time up there as a photographer. If you need any reference images than do let me know and I'll see what I've got :) Great work!
 
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