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  • 🚀 Introducing the 2Fast Racing Timing & Rating System

    After months of development and real-world testing, the new 2Fast Racing BeamMP Timing & Rating System is officially LIVE. Built entirely in-house, designed for competitive racers, and engineered for accuracy — this is the next step in the evolution of 2Fast Racing.

    📊 What’s New — And Why It Matters

    • Live Lap Timing – Every lap recorded with true millisecond accuracy.
    • Driver Rating System – A full performance score based on real pace & consistency.
    • Pace Index – Measures how fast you truly are compared to others on the same car.
    • Participation Tracking – Time driven, laps logged, activity score.
    • Consistency Metrics – Not just your fastest lap but how often you stay on pace.

    🏎️ Driver Profiles, Leaderboards & More

    Every racer now has a dedicated Driver Page with personal stats, rating, track PBs, car-specific times, and performance graphs.

    • Track Leaderboards – Filter by car, compare against the field, chase the top spot.
    • Rating History Graph – See your improvement over time.
    • Auto Updates – Race → finish your lap → stats appear live.

    🔧 This Is Just the Beginning

    More tracks. More stats. More ways to measure your driving skill. This system will grow with the community — built on your feedback, your laps, and your passion for racing.

    GET ON TRACK · SET LAP TIMES · EARN YOUR RATING

Fixed missing oak tree textures.
Cleaned up file structure.

Update:

  • Timing system realism improvements (tighter staging split and shorter randomized Pro-Tree countdown with adjusted roll-out values)
  • Sponsors and other various signage throughout
  • Visually improved track surface and surrounding area
  • lighting revisions
  • No prep/highway tweaks
This update brings improvements and fixes for some bugs noted after the release, as well as a couple of new features. Please feel free to suggest or report issues about the map in our Discord server or in the forum discussion for this resource.

Fixes and Improvements:​

  • Drag Timer System: Fixed an issue causing a buffer overflow and game crash.
  • Shutdown Area Transitions: Smoothed out rough and sharp transitions.
  • Grass in Left Lane: Removed.
  • Light Posts LOD Issues: Resolved level of detail problems.
  • Console Errors: Fixed errors related to the grunge texture.
  • File Cleanup: Removed unnecessary files and tidied up the directory.

New Features:​

  • Ground Models: Added two new ground models simulating light and medium prep asphalt.
  • Street Start Area: Applied light prep to the start area.
  • Drag Strip Prep: Improved simulation by adding light to medium to full prep on the drag strip. The prep now ends at 1/8 mile, transitioning from medium to light prep.
  • Ambient Audio: Introduced ambient crowd and announcer audio for a more immersive experience.
Thank you for your continued support and feedback!
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Reactions: GameOver
We're excited to bring you the latest version of the Bandimere Speedway Mod for BeamNG.drive! 🚗💨 This update marks version 0.92 and features numerous enhancements and optimizations. There's been so much changed that providing a detailed changelog isn't feasible.

Please note, the mod is still in a beta state as we work out some minor bugs. Your feedback is crucial in helping us perfect this mod. Thank you for your continued support!
  • Like
Reactions: grm
This update brings many new features and fixes within the map to improve the overall look and functionality of the map.
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Reactions: grm
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