Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • 🏁 2FastRacing LIST RACE – November 30th, 2025

    The next 2FastRacing List Race is almost here! Join the action and prove yourself on the [NO-PREP] 2Fast Motorsports Complex track. Hosted by 2FastRacing and powered by BeamHost + BeamMP.

    💰 Season Prize Pool

    • 🥇 1st Place – $250
    • 🥈 2nd Place – $100
    • 🥉 3rd Place – $50

    Entry is FREE and open to everyone!
    To register, press the Join Waitlist button in our Discord channel below:

    Register To Race on Discord

    View Full Event Info/Rules

    Bring your best build, race clean, and fight for your spot on the Top 10 List.
    SHOW UP · RACE HARD · EARN YOUR SPOT

Assets question

dirtstyle

Rookie member
Joined
Apr 12, 2022
Messages
3
Ahoy! New to trying to make assets for BNG and was wondering what the best practice was for making smooth concrete ramps, similar to the ones in Car Jump Arena? I've tried the bend tool, I've tried importing .svg files from illustrator, etc. Just wondering what the most effective way to make them in Blender would be. Any help would rock. as I haven't been too successful because of the smoothing, for whatever reason. Thanks either way! \m/
 
Ahoy! New to trying to make assets for BNG and was wondering what the best practice was for making smooth concrete ramps, similar to the ones in Car Jump Arena? I've tried the bend tool, I've tried importing .svg files from illustrator, etc. Just wondering what the most effective way to make them in Blender would be. Any help would rock. as I haven't been too successful because of the smoothing, for whatever reason. Thanks either way! \m/
Hey, the best way I can suggest is to make the ramp in blender and import the object into your project. Another easier yet cheaper way is to use the mesh road editor, make a ramp with the mesh road, then use the terrain "align with mesh" up/down on your mesh road. Then you can remove your mesh road and you now have a terrain ramp that you can paint with a concrete texture and smooth if needed.

Hope this helps :)
 
Hey, the best way I can suggest is to make the ramp in blender and import the object into your project. Another easier yet cheaper way is to use the mesh road editor, make a ramp with the mesh road, then use the terrain "align with mesh" up/down on your mesh road. Then you can remove your mesh road and you now have a terrain ramp that you can paint with a concrete texture and smooth if needed.

Hope this helps :)
That's interesting. I didn't think about that. Thanks :)
 
Back
Top