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  • 🚀 Introducing the 2Fast Racing Timing & Rating System

    After months of development and real-world testing, the new 2Fast Racing BeamMP Timing & Rating System is officially LIVE. Built entirely in-house, designed for competitive racers, and engineered for accuracy — this is the next step in the evolution of 2Fast Racing.

    📊 What’s New — And Why It Matters

    • Live Lap Timing – Every lap recorded with true millisecond accuracy.
    • Driver Rating System – A full performance score based on real pace & consistency.
    • Pace Index – Measures how fast you truly are compared to others on the same car.
    • Participation Tracking – Time driven, laps logged, activity score.
    • Consistency Metrics – Not just your fastest lap but how often you stay on pace.

    🏎️ Driver Profiles, Leaderboards & More

    Every racer now has a dedicated Driver Page with personal stats, rating, track PBs, car-specific times, and performance graphs.

    • Track Leaderboards – Filter by car, compare against the field, chase the top spot.
    • Rating History Graph – See your improvement over time.
    • Auto Updates – Race → finish your lap → stats appear live.

    🔧 This Is Just the Beginning

    More tracks. More stats. More ways to measure your driving skill. This system will grow with the community — built on your feedback, your laps, and your passion for racing.

    GET ON TRACK · SET LAP TIMES · EARN YOUR RATING

Assets question

dirtstyle

Rookie member
Joined
Apr 12, 2022
Messages
3
Ahoy! New to trying to make assets for BNG and was wondering what the best practice was for making smooth concrete ramps, similar to the ones in Car Jump Arena? I've tried the bend tool, I've tried importing .svg files from illustrator, etc. Just wondering what the most effective way to make them in Blender would be. Any help would rock. as I haven't been too successful because of the smoothing, for whatever reason. Thanks either way! \m/
 
Ahoy! New to trying to make assets for BNG and was wondering what the best practice was for making smooth concrete ramps, similar to the ones in Car Jump Arena? I've tried the bend tool, I've tried importing .svg files from illustrator, etc. Just wondering what the most effective way to make them in Blender would be. Any help would rock. as I haven't been too successful because of the smoothing, for whatever reason. Thanks either way! \m/
Hey, the best way I can suggest is to make the ramp in blender and import the object into your project. Another easier yet cheaper way is to use the mesh road editor, make a ramp with the mesh road, then use the terrain "align with mesh" up/down on your mesh road. Then you can remove your mesh road and you now have a terrain ramp that you can paint with a concrete texture and smooth if needed.

Hope this helps :)
 
Hey, the best way I can suggest is to make the ramp in blender and import the object into your project. Another easier yet cheaper way is to use the mesh road editor, make a ramp with the mesh road, then use the terrain "align with mesh" up/down on your mesh road. Then you can remove your mesh road and you now have a terrain ramp that you can paint with a concrete texture and smooth if needed.

Hope this helps :)
That's interesting. I didn't think about that. Thanks :)
 
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